Body Mechanics and Animation in Maya - Pulling Objects
Popis titulu
- Softwarové požadavky: Maya 7 nebo vyšší (pro projektové soubory)
- Délka: 5 hodin 22 minut, 2 disky
- Formát: CD-ROM
Naučte se snadno řádnou mechaniku těla pro důvěryhodné animace díky více než 5 hodinovému projektově orientovanému školení navrženému speciálně pro animaci postav a mechaniku těla. Perfektní pro středně pokročilé umělce.
Bezplatné ukázky:
Úvod a celkový přehled projektu
Všeobecná témata kurzu:
- Body Mechanics Overview of Pulling Objects
- Driving Force Through Upper-body Animation
- Compensating Body Motion for Mass of Objects
- Animating Believable Weight and Tension
- Utilizing Storyboards for Pre-vis
- Backwards Locomotion
- Adjusting Performance Through Timing & Spacing
- Roughing-in Animation Through Blocking
- Adding Follow-through, Arcs, and Overlapping
- Exaggerating Poses for Dynamic Movement
- Adjusting Keyframes in Graph Editor
- Understanding Weighted Tangency & Free Tangent Weights
- Optimizing Workflow with Character Sets
Podrobný přehled kurzu:
| 1. | Introduction and project overview |
1:43 |
| 2. | Getting the scene ready for animation | 10:16 |
| 3. | Beginning the Light Pull animation: scene overview, storyboards, setting the initial pose | 9:54 |
| 4. | Blocking in the next pose | 7:22 |
| 5. | Completing the posing of the extremes | 10:26 |
| 6. | Beginning to finalize the Light Pull: fixing the timing of the extremes, smoothing out the animation, hiding the legs | 7:36 |
| 7. | Fixing the flow of the animation | 6:48 |
| 8. | Adding follow-through to the upper body: center of gravity | 6:34 |
| 9. | Adding follow-through to the upper body: the back | 5:13 |
| 10. | Adding follow-through to the head | 6:04 |
| 11. | Fixing the arms and the hands | 11:12 |
| 12. | Animating the fingers | 9:53 |
| 13. | Starting final touch ups for the upper body | 6:20 |
| 14. | Finishing the upper body for the Light Pull | 8:01 |
| 15. | Beginning to finalize the legs | 3:40 |
| 16. | Fine-tuning the steps | 7:10 |
| 17. | Working on the second foot step | 6:45 |
| 18. | Refining the next step of steps | 9:40 |
| 19. | Finishing the last steps for the Light Pull | 7:13 |
| 20. | Adding shifts in the upper body according to the steps: side to side movement | 9:04 |
| 21. | Adding the up and down translation to the upper body | 7:19 |
| 22. | Animating the hips | 8:31 |
| 23. | Finishing the Light Pull | 5:19 |
| 24. | Starting the conversion of the Light Pull into a Heavy Pull | 4:53 |
| 25. | Modifying the beginning section of the animation: adding a second attempt for pulling the object | 10:12 |
| 26. | Working on creating more tension between the character and the object: finishing the motion of the object | 3:16 |
| 27. | Fixing the character's anticipation for his second attempt at the pull | 7:44 |
| 28. | Adjusting the character's backward translation to match with the object | 2:31 |
| 29. | Initial detail pass for the upper body during the pull | 9:50 |
| 30. | Animating the character resting after the pull | 3:40 |
| 31. | Going back to work on the character's rest | 10:49 |
| 32. | Adding follow-through to the character during the pull | 4:30 |
| 33. | Finishing the upper body for the Heavy Pull | 13:23 |
| 34. | Moving back to the legs | 8:55 |
| 35. | Refining the legs | 8:04 |
| 36. | Finishing the foot steps | 9:59 |
| 37. | Including shifts in the body to show more effort in pull | 8:22 |
| 38. | Fixing the shoulders | 9:27 |
| 39. | Animating the side to side motion of the upper body | 9:58 |
| 40. | Working on the up and down translation of the upper body | 5:12 |
| 41. | Finishing the upper body: last touch ups | 4:09 |
| 42. | Adding back and forth rotation to the hips | 3:24 |
| 43. | Finishing the rotation of the hips | 8:12 |
| 44. | Finalizing the Heavy Pull | 14:06 |
| Total Run Time: | 5:32:56 |






