Creating Cartoon Characters in modo
Popis titulu
- Software: modo 301 nebo vyšší
- Délka: 6 hodiny 25 minut, 3 disky
- Jazyk: anglicky
Learn an artist-friendly workflow to character modeling, texturing, and rendering with modo 301. Contains over 6 hours of project-based training for artists learning modo and the artistic processes of creating stylized cartoon characters as seen in animated feature films.
Bezplatné ukázky:
Úvod a přehled projektu
Kreslení geometrie tváře pomocí nástroje Pen
Všeobecná témata kurzu:
- Look Development
- Exaggerated Proportions
- Adding Appeal
- Mesh Sculpting
- Image-based Sculpting
- Vector Displacement
- Painting Textures in modo
- Utilizing Shader Tree
- Global Illumination
- Constraining to Background
- Copying/Pasting Polygons
- Reusing Geometry
- SDS Subdivide
- Sub-D Modeling Tools
- Morph Maps for Facial Expressions
- Deformers
- Combining Falloffs and other Tools
- Combining Images with Effects in Shader Tree
- Organizing Item List
- Pen Tool
- Loop Slice
- Mirroring Geometry
- Modeling with Symmetry
- Element Move
- Selection Methods
- Edit/Delete Message

Podrobný přehled kurzu:
| 1. | Creating a base for the head (free preview) |
9:06 |
| 2. | Drawing out facial geometry with the pen tool (free preview) |
8:54 |
| 3. | Drawing out and shaping the nose (free preview) |
12:22 |
| 4. | Filling in the facial geometry (part 1) (free preview) |
8:51 |
| 5. | Filling in the facial geometry (part 2) | 9:07 |
| 6. | Connecting the face to the head (part 1) | 12:41 |
| 7. | Connecting the face to the head (part 2) | 9:51 |
| 8. | Building the eyes | 10:12 |
| 9. | Modeling the eyelids (part 1) | 9:50 |
| 10. | Modeling the eyelids (part 2) | 11:56 |
| 11. | Shaping the mouth | 11:51 |
| 12. | Adding wrinkles, chin and nostrils | 13:38 |
| 13. | Building the ear | 14:09 |
| 14. | Adding teeth | 11:43 |
| 15. | Building a cage for the hair | 10:16 |
| 16. | Filling in the geometry of the hair | 9:22 |
| 17. | Building the body | 15:37 |
| 18. | Modeling the pants | 4:16 |
| 19. | Creating geometry for the belt and belt loops | 5:20 |
| 20. | Defining the leg holes | 4:27 |
| 21. | Extruding out the legs | 6:45 |
| 22. | Finishing the legs | 8:36 |
| 23. | Adding and shaping the arms | 7:22 |
| 24. | Modeling the hands | 14:23 |
| 25. | Starting the cape | 11:11 |
| 26. | Finishing the cape | 10:00 |
| 27. | Adding eyebrows and eyelashes | 8:27 |
| 28. | Basic lighting and render setup | 7:28 |
| 29. | Layout of uvs for the head | 6:30 |
| 30. | Painting the head texture | 10:24 |
| 31. | Setting up materials for the head | 10:28 |
| 32. | Layout of uvs for the body | 8:14 |
| 33. | Painting the costume | 5:49 |
| 34. | Setting up materials on the costume | 8:06 |
| 35. | Layout of uvs on the hair | 4:03 |
| 36. | Sculpting displacement for the hair | 8:05 |
| 37. | Painting a color map for the hair | 8:26 |
| 38. | Setting up materials for the hair | 5:04 |
| 39. | Setting up materials for the eyes | 8:57 |
| 40. | Shaping the body and head | 6:20 |
| 41. | Adding a facial expression with morph maps | 8:10 |
| 42. | Creating the final render | 9:02 |
| Total Run Time: | 6:25:19 |

