Creating Digital Humans 3: UV and Texture Mapping
Popis titulu
- Software: Maya 8.5 nebo vyšší
- Délka: 6 hodin 18 minut, 2 disky
- Jazyk: anglicky
Learn a production workflow to UV layout and texture mapping and time-saving techniques to create realistic humans from reference. Contains over 6 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.
Bezplatné ukázky:
Úvod a přehled projektu
Náhled textur
Všeobecná témata kurzu:
- Resolution Considerations
- Using UVLayout from Headus
- UV Layout in Maya
- UV Snapshot
- Reference Images as Texture Base
- Blending Multiple Images
- Warping Textures to Fit UV Layout
- Color Correcting Texture Sections
- Blending Seams
- Blending Between Multiple Maps
- Texturing NURBS Surfaces
- Adding Realism to Hair with Transparency Maps
- Creating Procedural Eyes
- Creating Eyelashes with Transparency
- Troubleshooting UV Seams
- Moving Details with Photoshop Tools
Podrobný přehled kurzu:
| 1. | Introduction and project overview |
1:47 |
| 2. | UV/Texture workflow explanation | 4:20 |
| 3. | Using UVLayout from Headus - selecting seams and detaching | 10:05 |
| 4. | Using UVLayout from Headus - unfolding geometry in UV space | 8:50 |
| 5. | Using UVLayout from Headus - exporting UV layouts | 2:41 |
| 6. | Modifying the head UVs in Maya | 12:50 |
| 7. | Modifying the body UVs in Maya | 6:41 |
| 8. | Copying UVs to fingernails | 3:10 |
| 9. | Taking UV snapshots from Maya into Photoshop | 5:54 |
| 10. | Beginning assembly of the body texture | 11:56 |
| 11. | Adding side images | 12:11 |
| 12. | Adding back pieces to the torso texture | 10:11 |
| 13. | Finishing off the back texture | 9:29 |
| 14. | Putting together the pants | 9:35 |
| 15. | Finishing the pants texture | 14:30 |
| 16. | Assembling the leg | 12:51 |
| 17. | Finishing the leg texture | 13:09 |
| 18. | Adding a foot texture | 15:32 |
| 19. | Adding the inside of the feet | 13:42 |
| 20. | Blending the toes into the feet | 8:40 |
| 21. | Assembling the arm | 9:51 |
| 22. | Finishing the arm | 11:33 |
| 23. | Adding hands and fingers | 15:45 |
| 24. | Adding a shoulder | 10:11 |
| 25. | Creating the fingernail texture | 7:48 |
| 26. | Adding the back and blending the seams | 10:52 |
| 27. | Starting the face texture | 11:26 |
| 28. | Adding the neck | 11:53 |
| 29. | Placing new ears | 8:16 |
| 30. | Extending the hair line | 8:19 |
| 31. | Shaping the facial features | 6:32 |
| 32. | Finishing the features | 6:02 |
| 33. | Blending the neck seam | 9:38 |
| 34. | Creating hair maps | 11:39 |
| 35. | Building an alpha map for the hair | 6:21 |
| 36. | Previewing the textures |
10:08 |
| 37. | Building procedural eyes | 9:09 |
| 38. | Texturing the eyelashes | 12:05 |
| 39. | Checking the seams and making final adjustments | 10:55 |
| 40. | Conclusion | 1:41 |
| Total Run Time: | 6:18:08 |





