Creating Digital Humans 4: Shading and Rendering
Popis titulu
- Software: Maya 8.5 nebo vyšší
- Délka: 5 hodiny 41 minuta, 4 disky
- Jazyk: anglicky
Learn a production workflow to shading and rendering using innovative techniques for creating realistic humans from reference. Contains 3 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.
Bezplatné ukázky:
Úvod a přehled projektu
Tvorba vrstev textur
Všeobecná témata kurzu:
- Fast Skin Shader in mental ray
- Sub-surface Scattering Techniques
- Generating Sub-dermal Maps
- Generating Epidermal Maps
- Creating Shading Networks
- Adding Bump Maps
- Adding Specularity
- Scene Maintenance
- Creating Hair Strands with Paint Effects
- Adding Digital Makeup
- Creating Lighting Setup
- Effects of Light on Skin
Podrobný přehled kurzu:
| 1. | Introduction and project overview |
1:16 |
| 2. | Overview of topics and techniques, Sub Surface Scattering explanation | 2:54 |
| 3. | Lighting Setup | 4:31 |
| 4. | Initial skin shader setup | 5:57 |
| 5. | Setting epidermal scatter | 5:22 |
| 6. | Setting sub dermal scatter | 4:43 |
| 7. | Setting back scatter | 8:57 |
| 8. | Generating epidermal maps | 4:23 |
| 9. | Generating sub dermal maps | 6:34 |
| 10. | Generating specular color maps | 3:46 |
| 11. | Generating specular maps | 13:19 |
| 12. | Generating bump maps | 11:15 |
| 13. | Creating a layered texture network |
6:40 |
| 14. | Applying the sub dermal maps | 3:40 |
| 15. | Applying the epidermal maps | 3:10 |
| 16. | Applying the diffuse (color) maps | 5:01 |
| 17. | Applying the specular and specular color maps | 6:38 |
| 18. | Applying the bump maps | 4:23 |
| 19. | Setting up the eye shaders | 11:24 |
| 20. | Setting up the hair shaders | 9:49 |
| 21. | Using the “continue” node to fix transparency issues on the hair | 6:48 |
| 22. | Setting up the toenail/fingernail shaders | 4:50 |
| 23. | Adding Paint Effect hair clumps | 9:00 |
| 24. | Adding wisps of hair | 5:46 |
| 25. | Adding a makeup layer | 16:04 |
| 26. | Final adjustments/scene maintenance | 4:28 |
| 27. | Conclusion | 2:31 |
| Total Run Time: | 2:53:05 |






