Introduction to Maya nCloth
Popis titulu
- Software: Maya 8.5 a vyšší (projektové soubory vyžadují 2008)
- Délka: 2 hodiny 37 minut, 2 disky
- Jazyk: anglicky
Learn a time-saving workflow to Maya nCloth, techniques for realistic results, and creative practices for a multitude of cloth simulations. Contains over 3 hours of project-based training and guides artists step-by-step through the powerful capabilities of the Maya Nucleus technology. Perfect for artists new to nCloth.
Bezplatné ukázky:
Představení projektu a úvod do kurzu
Všeobecná témata kurzu:
- Overview of Nucleus Node
- Realistic Cloth Simulation
- Scene Scale and Settings
- Time Scale
- Mass
- Dynamics Forces
- Friction
- Dynamic Attributes
- Rigidity
- Passive Object Collisions
- Glue Strength
- Pressure
- Tearing Surfaces
- Caching nCloth
- Deformation Resistance
- Lift and Drag
- Controlling Scene Playback
- Collision Layers
- Painting Values and Property Maps
- Input Mesh Attraction vs. Rest Shapes
- Stretch/Compression Resistance
- Links
- Constraints

Podrobný přehled kurzu:
| 1. | Understanding Maya's timeline (free preview) |
10:43 |
| 2. | Overview of Maya's playback controls (free preview) |
7:27 |
| 3. | Exploring Maya's animation preferences (part 1) (free preview) |
8:59 |
| 4. | Exploring Maya's animation preferences (part 2) (free preview) |
10:23 |
| 5. | Various ways to set key frames in Maya | 9:37 |
| 6. | Speeding up the key frame process with Auto-key | 7:05 |
| 7. | Utilizing the set key tool to generate keys | 7:37 |
| 8. | Manipulating key frames on the timeline | 7:06 |
| 9. | Middle mouse button dragging on the timeline | 4:05 |
| 10. | Using Display Key Ticks / copying and pasting keys on the timeline | 7:25 |
| 11. | Delving into the graph editor | 13:35 |
| 12. | Deleting key frames in the graph editor | 7:40 |
| 13. | Scaling keys in the graph editor | 10:36 |
| 14. | Using Maya’s copy and paste keys tool | 11:41 |
| 15. | Pasting key frame data to other objects | 2:04 |
| 16. | Adjusting how our Function Curves (F-curves) interpolate | 12:17 |
| 17. | Working with Buffer Curves | 5:56 |
| 18. | Modifying tangent handles for fine-tuning animation | 9:56 |
| 19. | Breaking tangent handles | 4:58 |
| 20. | Adding moving holds in animation using weighted tangency | 7:34 |
| 21. | Setting keys on animated attributes while preserving F-curve interpolation | 4:31 |
| 22. | Using set breakdown to proportionally move key frames along Maya’s timeline | 5:04 |
| 23. | Exploring the graph editor toolbar | 13:11 |
| 24. | Ghosting animation sequences | 8:24 |
| 25. | Cycling animation in Maya for efficiency (part 1) | 8:41 |
| 26. | Cycling animation in Maya for efficiency (part 2) | 3:04 |
| 27. | Animating seamless cycles | 8:48 |
| 28. | Animating objects along a motion path | 14:32 |
| 29. | Baking animation to regain control over each animated attribute | 6:28 |
| 30. | Optimizing animation data while preserving motion | 10:54 |
| 31. | Using character sets to organize key frames and to animate efficiently | 7:23 |
| 32. | Generating animation clips via Maya’s Trax Editor for efficiency | 11:42 |
| 33. | Utilizing the Trax Editor to blend animation clips | 5:56 |
| 34. | Controlling attributes with set driven keys | 8:04 |
| 35. | Setting up driven key relationships with custom attributes | 5:07 |
| 36. | Overview of the Dope Sheet | 8:11 |
| 37. | Animating with constraints | 8:05 |
| 38. | Creating turntables quickly in Maya | 4:02 |
| 39. | Understanding Maya’s animation node | 7:40 |
| 40. | Previewing animations in real-time with Playblasts | 7:00 |
| 41. | Render setting for outputting image sequences | 7:55 |
| Total Run Time: | 5:31:27 |

