Introduction to XSI 6
Popis titulu
Software: XSI 6 nebo vyšší
Délka: 7 hodin. 35 min., 4 disky
Formát: CD-ROM
Jazyk: anglicky
Naučte se snadno techniky modelování, texturování, UV mapování, animace a renderování v programu XSI. Toto DVD obsahuje více než 6,5 hodin projektově orientovaného školení. Perfektní pro začátečníky i středně pokročilé uživatele.
Bezplatné ukázky:
Všeobecná témata kurzu:
- Setting Up Rotoscopes
- Working with Different Surface Meshes
- Polygon Modeling Techniques
- Extruding Faces & Edges
- Extracting Geometry
- Assigning Materials & Textures
- Working with Texture Layer Editor
- Creating & Modifying UVs with Texture Projections
- Utilizing Deformers
- Parenting Objects into Animation-friendly Hierarchy
- Optimizing Workflow with Keying Panel
- Automatic Movement with Path Animation
- Setting and Modifying Keyframes with Animation Editor
- Understanding the Material Manager
- Efficiently UV Mapping
- Exploring Various Light and Shadow Types
- Applying Rendering Techniques
- Developing Shader Networks in Render Tree
- Creating Smoke Effects with Particles
Témata kurzu:
CD 1 - Essentials |
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1. | Introduction and project overview ![]() |
1:56 |
2. | Going through the important first step of setting up a project in XSI | 2:43 |
3. | Controlling and customizing the XSI camera | 6:53 |
4. | Using Display Modes in XSI | 5:39 |
5. | Using XSI’s Transform Menu | 6:06 |
6. | Using the advanced features of the Transform Menu | 7:49 |
7. | Adjusting object's center points | 5:55 |
8. | Selecting and manipulating an object's Components | 9:44 |
9. | Working with materials in XSI | 11:22 |
10. | Parenting and hierarchies in XSI | 6:57 |
11. | Using and customizing the XSI Shelf | 4:10 |
12. | Exploring XSI’s snapping functionality | 3:29 |
13. | Using Range and Loop selections | 4:35 |
14. | Using the XSI Operator Stack | 7:07 |
15. | UV Layout in XSI | 11:25 |
16. | Using the Render Region tool | 6:07 |
17. | Using XSI’s layer controls | 4:29 |
CD 2 - Modeling |
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1. | Setting up Rotoscopes in XSI | 5:25 |
2. | Blocking in the main body of the snowmobile | 6:10 |
3. | Smoothing and creasing the main body | 9:36 |
4. | Understanding core principles of smoothing geometry | 4:59 |
5. | Creating the exhaust pipes for the snowmobile | 9:16 |
6. | Finalizing and mirroring the exhaust pipes | 10:47 |
7. | Getting started on the tread covers | 9:28 |
8. | Completing the tread covers | 5:36 |
9. | Adding the ribs to the tread covers | 10:57 |
10. | Modeling the tank treads (part 1) | 9:23 |
11. | Modeling the tank treads (part 2) | 9:29 |
12. | Creating the inner wheels for the tank treads | 6:36 |
13. | Creating the lug nuts for the tank tread’s wheels | 8:08 |
14. | Duplicating and mirroring the tanks treads to the opposite side of the snowmobile | 10:27 |
15. | Blocking in the shape of the snowmobile’s nose | 7:15 |
16. | Adding to the rough shape of the snowmobile’s nose | 9:35 |
17. | Refining and detailing the snowmobile’s nose (part 1) | 12:32 |
18. | Refining and detailing the snowmobile’s nose (part 2) | 5:45 |
19. | Building and shaping the windshield for the snowmobile | 5:44 |
20. | Building the ski for the front of the snowmobile | 7:30 |
21. | Building the first support structures for the ski | 9:24 |
22. | Modeling the front ski’s shocks | 9:43 |
23. | Building the ski’s connecting structures | 3:58 |
24. | Creating the handle bars and grips for the snowmobile | 12:28 |
25. | Building the snowmobile’s seat cushion | 7:35 |
26. | Finalizing the modeling process of the snowmobile’s body | 6:41 |
CD 3 - Texturing |
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1. | Various ways of assigning and sharing materials in XSI | 8:35 |
2. | Overview of material’s reflective properties | 6:35 |
3. | Overview of material’s transparency properties | 5:04 |
4. | Laying out the UV’s for the tank treads | 6:05 |
5. | Applying a custom texture to the tank treads | 10:13 |
6. | Using a bump map to add depth to the tank treads | 6:12 |
7. | Using the Render Tree to create a color-shifting paint job | 6:09 |
8. | Assigning a headlight texture to the snowmobile | 5:13 |
9. | Adding glow to the snowmobile’s taillights | 4:41 |
10. | Exploring XSI’s various light types (part 1) | 9:17 |
11. | Exploring XSI’s various light types (part 2) | 2:01 |
12. | Overview of the various shadow types in XSI | 10:12 |
CD 4 - Animation |
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1. | Setting up the parental hierarchy for the snowmobile | 9:04 |
2. | Using the Parameter Connection Editor to create Linked Keys | 4:46 |
3. | Setting and manipulating keyframes in XSI | 8:35 |
4. | Using the Animation Editor to adjust keyframes | 4:55 |
5. | Creating an animation path in XSI | 4:24 |
6. | Using XSI’s particles to create smoke for the exhaust pipes | 11:00 |
7. | Setting the options for your final rendered sequence | 11:17 |
Total Run Time: | 7:35:11 |