UV Layout in XSI
Software Requirement: XSI 5 Foundation or higher
Run Time: 3 hrs. 16 min., 3 discs
Format: CD-ROM
Save time and easily learn the fundamentals of UV layout in XSI with over 3 hours of project-based training. Perfect for beginner to intermediate artists using XSI.
"UV Layout in XSI" provides hours of proven time-saving modeling tips and fun, hands-on projects designed to increase your productivity. Highlights from "UV Layout in XSI" include: an overview of UVs in XSI, layout using Planar, Cylindrical, Spherical, and Unique UVs methods, using UV Projections, working with Subprojections, utilizing the Texture Editor for UV adjustment, separating and Healing UVs, using the Island Heal Tool, mirroring UV Islands, matching UVs, relaxing UV Islands, using Contour Stretch UV projections, transferring UV data to additional meshes, creating UV Stamps, useful tips and workflow to achieve cleaner projections, and additional lessons designed to give you a comprehensive understanding of UV Layout in XSI.
Bezplatné ukázky:
Úvod a celkový přehled projektu
Všeobecná témata kurzu:
- Overview of UVs in XSI
- Planar Mapping
- Cylindrical Mapping
- Spherical Mapping
- Healing UVs
- Island Heal Tool
- Mirroring UV Islands
- Matching UVs
- Relaxing UV Islands
- Contour Stretch UV Projections
- Transferring UV Data
- UV Stamps
- Unique UVs
- UV Projections
- Subprojections
- Adjusting UVs with Texture Editor
- Separating UVs
Obsah DVD:
| 1. | Introduction and project overview |
2:15 |
| 2. | Getting Started with UVs in XSI | 11:06 |
| 3. | Applying UV subprojections to your objects | 7:55 |
| 4. | Working with Unique UVs in XSI | 4:01 |
| 5. | Exploring common tools and functions in the Texture Editor | 7:03 |
| 6. | Separating and Healing UVs |
5:40 |
| 7. | Using the Island Heal tool | 7:23 |
| 8. | Mirroring and Matching UVs in the Texture Editor | 8:42 |
| 9. | Getting started on the UV Layout of the Rhinoceros | 10:52 |
| 10. | Creating the subprojections for the Rhino's front legs | 16:50 |
| 11. | Building the subprojections the Rhino's back legs | 15:56 |
| 12. | Laying out the UVs for the Rhino's body | 10:24 |
| 13. | Creating the UVs for the Rhino's head (part 1) | 9:07 |
| 14. | Creating the UVs for the Rhino’s head (part 2) | 8:52 |
| 15. | Healing the UV Islands of the Rhinos head | 14:05 |
| 16. | Cleaning and relaxing the UVs of the head | 8:52 |
| 17. | Creating the UV subprojections for the Rhino’s horns | 14:05 |
| 18. | Looking at different methods for subprojecting the tail | 8:52 |
| 19. | Using Contour Stretch UVs on the Rhino’s ears | 10:09 |
| 20. | Cleaning up any stray UVs in the Texture Editor | 6:38 |
| 21. | Transferring UV information to another object | 11:19 |
| 22. | Creating the UV Stamp | 3:28 |
| Total Run Time: | 3:16:32 |
